If the wearer of this ring has the ability to cast spells spontaneously, it grants them the ability to cast the following spells: spiked pit, stoneskin, acid pit, acid fog, caustic eruption and clashing rocks. This +5 unholy glaive deals additional 6d6 unholy damage on a successful charge. This +2 buckler grants its wielder a +2 dodge bonus to AC against attacks with two-handed weapons. This +2 mithral kama grants the wielder +1 dodge bonus to AC. Whenever you land a hit with this +4 thundering sai you gain +1 bonus for damage rolls with this sai until the end of combat. Act 4, Colyphyr Mines Upper level (DC30 PER check, southeast). Inevitable Excess DLC, Threshold, Jewelry Trader. Whenever the wielder of this +2 mithral light mace lands the first hit against a new target with it, the enemy has to pass a Fortitude saving throw (DC 15) or become stunned for 1d3 rounds. If the wearer has the Weapon Training ability and is wielding a weapon it gives a bonus to, that bonus increases by +1. If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. This headband grants the wearer a +2 enhancement bonus to Intelligence. This +3 weapon deals 2d6 damage instead of standard weapon damage, the type of damage is bludgeoning, piercing and slashing simultaneously. Whenever the wielder of this weapon casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. Bonuses of the same type usually don't stack. WebScorpion's Kiss is a magic weapon in Pathfinder: Wrath of the Righteous . In addition, whenever the wearer of this belt charges an enemy, the enemy suffers a -2 penalty to AC against ranged attacks for 4 rounds. It also grants a +2 insight bonus to AC against anomalies. That's the only option I haven't checked. I believe someone on discord used toybox to confirm Menace is not actually there so I've removed it for now. For 5 rounds all your attacks have their critical multiplier increased by 1. These goggles grant their wearer a +2 bonus on damage rolls against swarms. Only an Oracle or Cleric can wield it. Empower Spell: All variable, numeric effects of an empowered spell are increased by half including bonuses to those rolls. Is it possible Arysen Krei sells them in act 5 if you give him the relic? You can choose one creature at a time to concentrate on a pulsating beat of its heart. The DC of the saving throw is 10 + the wearer's Wisdom modifier + their character level. While this +3 furyborn scimitar is wielded by a character who has an animal companion, the attacks of the animal companion also gain the furyborn special quality. This rod grants you the ability to modify up to six spells per day so that the in addition to their main effect they affect the target with a dominate person spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened. Multiple applications of this effect do not stack. Bonuses of the same type usually don't stack. Whenever this +3 corrosive longsword lands a hit on an enemy, it deals additional 2d6 corrosive damage to all enemies in 30 feet area. This +3 living bane greatsword grants it wielder a +5 bonus on saving throws against Necromancy school spells but reduces their maximum HP by 20 while equipped. Lesser rods can be used with spells of 3rd level or lower. Whenever the wearer casts a spell with electricity descriptor, its saving throw DC is increased by 2. Whenever the wielder of this +5 holy heavy mace lands a killing blow, their next spell becomes extended as though using the Extend Spell feat. Whenever the wearer of these knee pads lands a killing blow with a natural weapon, they gain a +2 bonus on their next attack roll, and this attack deals damage to all adjacent enemies on a successful hit. Bonuses of the same type usually don't stack. Act 4, Upper City, Mage's Tower (Zealous Follower of Baphomet fight). This ring grants the wearer a +4 morale bonus against confusion and fear effects. Whenever the wearer of this +4 hide armor casts a spell with fire, electricity, cold or acid descriptor, that spell deals +1 point of damage per die rolled. This is a great guide. This cloak of resistance +4 grants the wearer +2 insight bonus to AC against flying creatures and summoned creatures. Thirdly, whenever the wearer is hit by a ranged attack for the first time in a round, the belt prevents all physical damage from the attack. This amulet grants its wearer a +4 natural armor enhancement bonus to Armor Class. All enemies in a 50 feet cone must pass a Will saving throw (DC 32) or suffer 2d4 ability damage to Intelligence (doesn't affect creatures with Intelligence lower than 3) and become confused for for 1d4 rounds. Bonuses of the same type usually don't stack. These gloves grant their wearer and his animal companion a +3 insight bonus on attack and damage rolls for the duration of the Animal Focus ability. For 3 rounds you become immune to acid. This bonus does not stack with other natural armor enhancement bonuses. Additionally any healing applied to the shield bearer will also heal all party members for 1d6 + shield bearer`s level. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened. Each time this +2 warhammer lands a hit, the enemy must pass a Reflex saving throw (DC 15) or suffer additional 1d8 piercing damage. This cloak of resistance +4 also grants its wearer a 30 feet aura which grants all enraged allies in the area a +2 bonus on attack and damage rolls. This cloak grants its wearer immunity to acid. It also helps to discharge electric damage, granting the wearer electricity resistance 30. Whenever it lands a hit, the target suffers a stacking -1 penalty to AC until the end of combat. It can be worn only by evil-aligned creatures. Whenever a creature hits them with a melee attack, that creature suffers 1d6 piercing damage. These bracers grant the wearer a +3 bonus on damage rolls with the off-hand weapon when dual wielding or wielding two-handed melee weapon (for example, a double weapon). This ring grants its wearer a +7 deflection bonus to AC. This +3 light shield grants its wielder immunity to critical hits. The effects of multiple applications of this ability stack. Whenever the wielder of this +4 shocking burst light hammer confirms a critical hit, the enemy must pass a Fortitude saving throw (DC 29) or lose all its DR, if it had any, for 2 rounds. This book grants a +1 competence bonus to CMD and CMB. This belt grants its wearer a +4 enhancement bonus to Strength and a +8 enhancement bonus to Constitution ability scores. Fiber Muscles: The primary subject of fiber muscles gains a +4 enhancement bonus to Dexterity and Strength scores, and a +4 enhancement bonus to Mobility skill checks. Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. This +4 breastplate grants its wearer DR 2/-. It's sometimes hard for me to connect relics I have created back to the original item on your list. It also grants the wielder a +12 competence bonus on Knowledge (World) skill checks. Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. This cloak of resistance +2 grants the wearer DR 5/- against all swarms' attacks. This +3 buckler grants the wearer a +5 bonus to AC against ranged touch attacks. They all, apart from giving him to the Bladesmith, result in an upgraded version of Finnean but they differ somewhat. This +4 chainmail barding grants its wearer DR 6/piercing. Can only be equipped by a Lich. A simple but robust Kellid greatsword. Regular rods can be used with spells of 6th level or lower. Additionally for a standard action the wearer can use Dark Nova ability, it deals 20 damage to the all his companions and they get Chosen of the Dark Nova effect, while all enemies in a 30 feet area receive Pray of The Chosen. Whenever the wielder of this +5 elder flaming falchion confirms a critical hit against an enemy armed with a shield, that enemy suffers a -4 penalty to AC for 3 rounds. Espaol - Latinoamrica (Spanish - Latin America). When an Angel wears this cloak, his Sword of Heaven ability deals an additional 4 dice of damage or heal an additional 4 dice of damage instead of 2. WebThe Unholy Symbol of Rovagug is found after a crusade battle, which can be done at the earliest in act 2, and presumably can be done after that. These glasses are made of very thick crystal. If this weapons deals damage against a prone or paralyzed creature first time in a round, it deals double the weapon damage. These items should go to a different page altogether "Unique Items Kingmaker Only". Categories Community content is available under CC BY-NC-SA unless otherwise noted. The wearer of this mask gets a +10 competence bonus on Intimidation and Mobility skill checks. Option 1 Bugged. This headband grants its wearer a +1 circumstance bonus on attack and damage rolls (to a maximum of 6) for every corpse and undead in a 30 feet radius around the wearer. Act 3, Shrine Of Gorum, Wintersun (Trickery 30). To cast a spell, the wearer still needs to have a spell slot of the required level. These gloves grant their wearer the ability to ignite inner fire within themselves. The condition list is: Blinded Exhausted Frightened Sickened Paralyzed Prone. Saving throws and opposed rolls are not affected, nor are spells without random variables. Treasure of the Midnight Isles DLC (on one of the islands), Whenever this +3 adamantine frost handaxe confirms a critical hit, it casts cone of cold spell as 11th level Wizard. And if the wearer of this headband has the ability Channel Negative Energy, it increases the amount of damage this ability does to living creatures or heals to undead creatures by +2d6. If the owner of this dwarven tankard is on the azata Mythic Path, the summoned Azatas are additionally affected by the Heroism spell effect. Whenever the wearer makes a sneak attack, it deals additional 1d6 bludgeoning damage. Each time they cast a spell on the enemy, it must pass a Reflex saving throw (DC 20) or be entangled in web for 1d4 rounds, trying to break free each round. Option 1- +3, grants ferocity as per the universal monster rule. This unique bomb was created by Alichino. All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. The Fate of the Unholy Symbol of Rovagug is a Decree in Pathfinder: Wrath of the Righteous. Rovagug | Curse of the Crimson Throne | Obsidian Portal This headband grants its wearer a +4 enhancement bonus to all mental ability scores (Intelligence, Wisdom, and Charisma). This amulet makes the wearer's voice stronger and allows it to maintain its power for a longer periods of time. Whenever the wielder of this +2 spiked heavy shield uses it for a shield bash, it behaves like a vicious weapon, dealing an extra 2d6 points of damage to the opponent and 1d6 points of damage to the wielder. These gloves grant their wearer the ability to ignite inner fire within themself. Whenever the wielder of this +4 corrosive burst battleaxe confirms a critical hit, it deals x4 damage instead of the normal x3, and weakens the enemy, making it suffer a -3 penalty to Strength and Constitution scores for 2 rounds. This headband grants its wearer +2 enhancement bonuses to Wisdom and Charisma ability scores. This effect can stack up to 4 points. Whenever the enemy confirms a critical hit against the wielder of this +3 mithral light shield, every enemy in 30 feet area must pass a Fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positive energy damage. This is an amulet of natural armor +2. This +5 holy bardiche grants its wearer a +2 circumstance bonus on attack and damage rolls against enemies with ranged weapons. This +1 cold iron longsword deals an additional 1d3 damage to chaotic creatures. This heavy book contains instruction on improving memory and logic, but entwined within the words is a powerful magical effect. This cursed scroll is inscribed in bloody runes on gnome skin. This ring grants its wearer a +4 deflection bonus to AC. This ring of protection +7 grants its wearer a +10 bonus on saving throws against Illusion school spells.